Game Engines and Ethics: Unreal, Unity & Godot Controversies Explained
Explore the ethical challenges behind Unreal Engine, Unity, and Godot. From dark patterns and layoffs to pricing controversies and community conflicts.
Explore the ethical challenges behind Unreal Engine, Unity, and Godot. From dark patterns and layoffs to pricing controversies and community conflicts.
Learn how to test Godot Linux builds on Steam Deck efficiently. Start with a manual workflow and upgrade to a fast SSH + rsync setup!
What does “systems thinking” really mean in game design? Learn how mechanics, feedback loops, and player experience connect, with clear examples like Golden Sun and insights from Advanced Game Design.
Discover how I refactored The Runic Edda from singleton-heavy code to a clean Service Layer in Godot. Learn the pattern, benefits, and real examples.
Learn how to switch cleanly between the player camera and cinematic cameras in Godot 4 using a lightweight CameraSwitcher. Supports instant cuts, smooth blends, and fade-to-black transitions—perfect for cutscenes and scripted moments
A summary of the book "Designing Games" by Tynan Sylvester, exploring the emotional impact of game design and how it shapes player experiences.
A practical explanation of scope creep in game development, why it happens, real-world examples, and concrete strategies to keep your game focused and shippable.
Discover how to create dynamic and flexible cutscenes in Godot 4 with the CutsceneDirector pattern. Learn how to simplify your workflow, improve scalability, and avoid the complexities of timelines.
Learn the essential game development patterns in Godot to boost your game performance, optimize resources, and maintain clean, modular code. Discover patterns like Object Pooling, Signal Bus, Flyweight, and more for scalable, efficient game design.
My developer experience with Svelte 5 features